Svg

class Svg(id: String?, baseClass: String?, domNode: SVGElement, job: Job) : Tag<SVGElement>

Functions

a
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open fun a(baseClass: String?, id: String?, content: A.() -> Unit): A
abbr
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open fun abbr(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
address
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open fun address(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
area
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open fun area(baseClass: String?, id: String?, content: Area.() -> Unit): Area
article
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open fun article(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
asComment
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open fun <T> Flow<T>.asComment()
open fun Flow<String>.asComment()
aside
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open fun aside(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
asString
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open fun <T> Flow<T>.asString(): Flow<String>
attr
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fun <T> attr(name: String, value: T)
fun attr(name: String, value: String)
fun <T> attr(name: String, value: Flow<T>)
fun attr(name: String, value: Flow<String>)
fun attr(name: String, value: Boolean, trueValue: String)
fun attr(name: String, values: List<String>, separator: String)
fun attr(name: String, values: Map<String, Boolean>, separator: String)
fun attr(name: String, value: Flow<Boolean>, trueValue: String)
fun attr(name: String, values: Flow<List<String>>, separator: String)
fun attr(name: String, values: Flow<Map<String, Boolean>>, separator: String)
audio
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open fun audio(baseClass: String?, id: String?, content: Audio.() -> Unit): Audio
b
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open fun b(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
bdi
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open fun bdi(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
bdo
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open fun bdo(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
blockquote
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open fun blockquote(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
br
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open fun br(baseClass: String?, id: String?, content: Br.() -> Unit): Br
button
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open fun button(baseClass: String?, id: String?, content: Button.() -> Unit): Button
canvas
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open fun canvas(baseClass: String?, id: String?, content: Canvas.() -> Unit): Canvas
caption
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open fun caption(baseClass: String?, id: String?, content: Caption.() -> Unit): Caption
cite
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open fun cite(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
classList
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fun classList(values: Flow<List<String>>)
classMap
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fun classMap(values: Flow<Map<String, Boolean>>)
className
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fun className(value: Flow<String>)
code
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open fun code(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
col
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open fun col(baseClass: String?, id: String?, content: Col.() -> Unit): Col
colgroup
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open fun colgroup(baseClass: String?, id: String?, content: Colgroup.() -> Unit): Colgroup
command
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open fun command(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
custom
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open fun custom(tagName: String, content: RenderContext.() -> Unit): RenderContext
data
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open fun data(baseClass: String?, id: String?, content: Data.() -> Unit): Data
datalist
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open fun datalist(baseClass: String?, id: String?, content: DataList.() -> Unit): DataList
dd
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open fun dd(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
del
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open fun del(baseClass: String?, id: String?, content: Del.() -> Unit): Del
details
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open fun details(baseClass: String?, id: String?, content: Details.() -> Unit): Details
open fun details(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
dfn
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open fun dfn(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
dialog
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open fun dialog(baseClass: String?, id: String?, content: Dialog.() -> Unit): Dialog
open fun dialog(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
div
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open fun div(baseClass: String?, id: String?, content: Div.() -> Unit): Div
dl
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open fun dl(baseClass: String?, id: String?, content: Dl.() -> Unit): Dl
dt
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open fun dt(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
em
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open fun em(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
embed
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open fun embed(baseClass: String?, id: String?, content: Embed.() -> Unit): Embed
equals
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open operator fun equals(other: Any?): Boolean
fieldset
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open fun fieldset(baseClass: String?, id: String?, content: FieldSet.() -> Unit): FieldSet
figcaption
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open fun figcaption(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
figure
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open fun figure(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
footer
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open fun footer(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
form
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open fun form(baseClass: String?, id: String?, content: Form.() -> Unit): Form
h1
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open fun h1(baseClass: String?, id: String?, content: H.() -> Unit): H
h2
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open fun h2(baseClass: String?, id: String?, content: H.() -> Unit): H
h3
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open fun h3(baseClass: String?, id: String?, content: H.() -> Unit): H
h4
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open fun h4(baseClass: String?, id: String?, content: H.() -> Unit): H
h5
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open fun h5(baseClass: String?, id: String?, content: H.() -> Unit): H
h6
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open fun h6(baseClass: String?, id: String?, content: H.() -> Unit): H
handledBy
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open infix fun <A> Flow<A>.handledBy(handler: Handler<A>)
infix fun <E : Event, X : Element> DomListener<E, X>.handledBy(handler: Handler<Unit>)
hashCode
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open fun hashCode(): Int
header
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open fun header(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
hr
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open fun hr(baseClass: String?, id: String?, content: Hr.() -> Unit): Hr
i
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open fun i(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
iframe
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open fun iframe(baseClass: String?, id: String?, content: IFrame.() -> Unit): IFrame
img
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open fun img(baseClass: String?, id: String?, content: Img.() -> Unit): Img
inlineStyle
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fun inlineStyle(value: String)
fun inlineStyle(values: List<String>)
fun inlineStyle(values: Map<String, Boolean>)
fun inlineStyle(value: Flow<String>)
fun inlineStyle(values: Flow<List<String>>)
fun inlineStyle(values: Flow<Map<String, Boolean>>)
input
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open fun input(baseClass: String?, id: String?, content: Input.() -> Unit): Input
ins
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open fun ins(baseClass: String?, id: String?, content: Ins.() -> Unit): Ins
kbd
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open fun kbd(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
label
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open fun label(baseClass: String?, id: String?, content: Label.() -> Unit): Label
legend
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open fun legend(baseClass: String?, id: String?, content: Legend.() -> Unit): Legend
li
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open fun li(baseClass: String?, id: String?, content: Li.() -> Unit): Li
main
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open fun main(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
map
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open fun map(baseClass: String?, id: String?, content: Map.() -> Unit): Map
mark
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open fun mark(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
meter
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open fun meter(baseClass: String?, id: String?, content: Meter.() -> Unit): Meter
nav
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open fun nav(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
noscript
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open fun noscript(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
not
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open operator fun String.not(): Node
object
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open fun object(baseClass: String?, id: String?, content: Object.() -> Unit): Object
ol
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open fun ol(baseClass: String?, id: String?, content: Ol.() -> Unit): Ol
optgroup
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open fun optgroup(baseClass: String?, id: String?, content: Optgroup.() -> Unit): Optgroup
option
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open fun option(baseClass: String?, id: String?, content: Option.() -> Unit): Option
output
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open fun output(baseClass: String?, id: String?, content: Output.() -> Unit): Output
p
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open fun p(baseClass: String?, id: String?, content: P.() -> Unit): P
param
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open fun param(baseClass: String?, id: String?, content: Param.() -> Unit): Param
picture
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open fun picture(baseClass: String?, id: String?, content: Picture.() -> Unit): Picture
pre
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open fun pre(baseClass: String?, id: String?, content: Pre.() -> Unit): Pre
progress
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open fun progress(baseClass: String?, id: String?, content: Progress.() -> Unit): Progress
open fun progress(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
q
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open fun q(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
quote
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open fun quote(baseClass: String?, id: String?, content: Quote.() -> Unit): Quote
register
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open override fun <E : Element, W : WithDomNode<E>> register(element: W, content: (W) -> Unit): W
render
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fun <V> Flow<V>.render(content: RenderContext.(V) -> Unit)
renderEach
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fun <V> RootStore<List<V>>.renderEach(content: RenderContext.(SubStore<List<V>, List<V>, V>) -> RenderContext)
fun <R, P, V> SubStore<R, P, List<V>>.renderEach(content: RenderContext.(SubStore<R, List<V>, V>) -> RenderContext)
fun <V> Flow<List<V>>.renderEach(content: RenderContext.(V) -> RenderContext)
fun <V, I> RootStore<List<V>>.renderEach(idProvider: IdProvider<V, I>, content: RenderContext.(SubStore<List<V>, List<V>, V>) -> RenderContext)
fun <R, P, V, I> SubStore<R, P, List<V>>.renderEach(idProvider: IdProvider<V, I>, content: RenderContext.(SubStore<R, List<V>, V>) -> RenderContext)
fun <V, I> Flow<List<V>>.renderEach(idProvider: IdProvider<V, I>, content: RenderContext.(V) -> RenderContext)
renderElement
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fun <V> Flow<V>.renderElement(preserveOrder: Boolean, content: RenderContext.(V) -> RenderContext)
rp
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open fun rp(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
rt
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open fun rt(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
ruby
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open fun ruby(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
s
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open fun s(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
samp
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open fun samp(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
script
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open fun script(baseClass: String?, id: String?, content: Script.() -> Unit): Script
section
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open fun section(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
select
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open fun select(baseClass: String?, id: String?, content: Select.() -> Unit): Select
small
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open fun small(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
span
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open fun span(baseClass: String?, id: String?, content: Span.() -> Unit): Span
strong
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open fun strong(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
sub
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open fun sub(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
summary
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open fun summary(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
sup
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open fun sup(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
table
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open fun table(baseClass: String?, id: String?, content: Table.() -> Unit): Table
tbody
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open fun tbody(baseClass: String?, id: String?, content: TBody.() -> Unit): TBody
td
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open fun td(baseClass: String?, id: String?, content: Td.() -> Unit): Td
textarea
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open fun textarea(baseClass: String?, id: String?, content: TextArea.() -> Unit): TextArea
tfoot
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open fun tfoot(baseClass: String?, id: String?, content: TFoot.() -> Unit): TFoot
th
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open fun th(baseClass: String?, id: String?, content: Th.() -> Unit): Th
thead
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open fun thead(baseClass: String?, id: String?, content: THead.() -> Unit): THead
time
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open fun time(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
open fun time(baseClass: String?, id: String?, content: Time.() -> Unit): Time
toString
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open fun toString(): String
tr
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open fun tr(baseClass: String?, id: String?, content: Tr.() -> Unit): Tr
track
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open fun track(baseClass: String?, id: String?, content: Track.() -> Unit): Track
u
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open fun u(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
ul
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open fun ul(baseClass: String?, id: String?, content: Ul.() -> Unit): Ul
var
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open fun var(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement
video
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open fun video(baseClass: String?, id: String?, content: Video.() -> Unit): Video
wbr
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open fun wbr(baseClass: String?, id: String?, content: TextElement.() -> Unit): TextElement

Properties

aborts
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val aborts: DomListener<UIEvent, SVGElement>
afterprints
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val afterprints: DomListener<Event, SVGElement>
baseClass
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val baseClass: String?
beforeprints
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val beforeprints: DomListener<Event, SVGElement>
beforeunloads
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val beforeunloads: DomListener<UIEvent, SVGElement>
blurs
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val blurs: DomListener<FocusEvent, SVGElement>
canplays
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val canplays: DomListener<Event, SVGElement>
canplaythroughs
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val canplaythroughs: DomListener<Event, SVGElement>
changes
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val changes: DomListener<Event, SVGElement>
clicks
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val clicks: DomListener<MouseEvent, SVGElement>
contextmenus
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val contextmenus: DomListener<MouseEvent, SVGElement>
copys
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val copys: DomListener<ClipboardEvent, SVGElement>
cuts
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val cuts: DomListener<ClipboardEvent, SVGElement>
dblclicks
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val dblclicks: DomListener<MouseEvent, SVGElement>
domNode
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open override val domNode: SVGElement
dragends
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val dragends: DomListener<DragEvent, SVGElement>
dragenters
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val dragenters: DomListener<DragEvent, SVGElement>
dragleaves
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val dragleaves: DomListener<DragEvent, SVGElement>
dragovers
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val dragovers: DomListener<DragEvent, SVGElement>
drags
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val drags: DomListener<DragEvent, SVGElement>
dragstarts
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val dragstarts: DomListener<DragEvent, SVGElement>
drops
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val drops: DomListener<DragEvent, SVGElement>
durationchanges
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val durationchanges: DomListener<Event, SVGElement>
endeds
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val endeds: DomListener<Event, SVGElement>
focusins
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val focusins: DomListener<FocusEvent, SVGElement>
focusouts
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val focusouts: DomListener<FocusEvent, SVGElement>
focuss
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val focuss: DomListener<FocusEvent, SVGElement>
fullscreenchanges
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val fullscreenchanges: DomListener<Event, SVGElement>
fullscreenerrors
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val fullscreenerrors: DomListener<Event, SVGElement>
hashchanges
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val hashchanges: DomListener<HashChangeEvent, SVGElement>
id
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val id: String?
inputs
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val inputs: DomListener<InputEvent, SVGElement>
invalids
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val invalids: DomListener<Event, SVGElement>
job
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open override val job: Job
keydowns
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val keydowns: DomListener<KeyboardEvent, SVGElement>
keypresss
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val keypresss: DomListener<KeyboardEvent, SVGElement>
keyups
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val keyups: DomListener<KeyboardEvent, SVGElement>
loadeddatas
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val loadeddatas: DomListener<Event, SVGElement>
loadedmetadatas
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val loadedmetadatas: DomListener<Event, SVGElement>
loads
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val loads: DomListener<UIEvent, SVGElement>
loadstarts
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val loadstarts: DomListener<ProgressEvent, SVGElement>
messages
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val messages: DomListener<Event, SVGElement>
mousedowns
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val mousedowns: DomListener<MouseEvent, SVGElement>
mouseenters
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val mouseenters: DomListener<MouseEvent, SVGElement>
mouseleaves
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val mouseleaves: DomListener<MouseEvent, SVGElement>
mousemoves
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val mousemoves: DomListener<MouseEvent, SVGElement>
mouseouts
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val mouseouts: DomListener<MouseEvent, SVGElement>
mouseovers
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val mouseovers: DomListener<MouseEvent, SVGElement>
mouseups
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val mouseups: DomListener<MouseEvent, SVGElement>
offlines
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val offlines: DomListener<Event, SVGElement>
onlines
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val onlines: DomListener<Event, SVGElement>
opens
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val opens: DomListener<Event, SVGElement>
pagehides
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val pagehides: DomListener<PageTransitionEvent, SVGElement>
pageshows
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val pageshows: DomListener<PageTransitionEvent, SVGElement>
pastes
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val pastes: DomListener<ClipboardEvent, SVGElement>
pauses
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val pauses: DomListener<Event, SVGElement>
playings
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val playings: DomListener<Event, SVGElement>
plays
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val plays: DomListener<Event, SVGElement>
popstates
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val popstates: DomListener<PopStateEvent, SVGElement>
progresss
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val progresss: DomListener<Event, SVGElement>
ratechanges
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val ratechanges: DomListener<Event, SVGElement>
resets
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val resets: DomListener<Event, SVGElement>
resizes
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val resizes: DomListener<UIEvent, SVGElement>
scrolls
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val scrolls: DomListener<UIEvent, SVGElement>
searchs
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val searchs: DomListener<Event, SVGElement>
seekeds
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val seekeds: DomListener<Event, SVGElement>
seekings
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val seekings: DomListener<Event, SVGElement>
selects
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val selects: DomListener<UIEvent, SVGElement>
shows
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val shows: DomListener<Event, SVGElement>
stalleds
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val stalleds: DomListener<Event, SVGElement>
storages
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val storages: DomListener<StorageEvent, SVGElement>
submits
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val submits: DomListener<Event, SVGElement>
suspends
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val suspends: DomListener<Event, SVGElement>
timeupdates
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val timeupdates: DomListener<Event, SVGElement>
toggles
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val toggles: DomListener<Event, SVGElement>
touchcancels
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val touchcancels: DomListener<TouchEvent, SVGElement>
touchends
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val touchends: DomListener<TouchEvent, SVGElement>
touchmoves
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val touchmoves: DomListener<TouchEvent, SVGElement>
touchstarts
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val touchstarts: DomListener<TouchEvent, SVGElement>
unloads
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val unloads: DomListener<UIEvent, SVGElement>
volumechanges
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val volumechanges: DomListener<Event, SVGElement>
waitings
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val waitings: DomListener<Event, SVGElement>
wheels
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val wheels: DomListener<WheelEvent, SVGElement>